AI Insights · Timothy · July 2022
Top 5 First Person Games in South America Q2 2022
In Q2 2022, the top First Person Games in South America showed varied performance in downloads, revenue, and active users. Here’s a closer look at their trends.
In Q2 2022, the top First Person Games in South America demonstrated diverse trends across downloads, revenue, and active users. Below is a detailed look at the performance of the top five apps in this category.
Call of Duty®: Mobile from Activision Publishing, Inc. saw consistent weekly downloads, starting at around 174K and ending the quarter with a slight increase to 156K. Revenue peaked at approximately $358K at the end of March but saw a gradual decline, ending at around $296K by the end of June. Active users started at 2.2M, slightly decreasing to 2.1M by the end of the quarter.
Minecraft by Mojang experienced stable weekly downloads, beginning at 146K and peaking at 169K mid-June before settling back to 148K. Revenue showed an overall upward trend, starting at $85K and peaking at $102K in mid-June, closing the quarter at $98K. Active users started at 1.88M, increasing to 2.05M by mid-June, and slightly decreasing to 2M by the end of June.
Fishing Clash: Sport Simulator from Ten Square Games S.A. had modest weekly downloads, starting at 16.7K and climbing to 29.2K by mid-June, ending at 28.6K. Revenue fluctuated, peaking at approximately $38K in mid-April and ending at $30K. Active users remained relatively stable, starting at 140K and closing at 142K by the end of June.
Standoff 2 by AXLEBOLT LTD saw significant growth in weekly downloads, starting at 62K and peaking at 108K by the end of May, before stabilizing at around 80K. Revenue increased from $16K to a peak of $38K in early May, and then decreased to $21K by the end of June. Active users steadily grew from 733K to 945K by the end of April, before stabilizing around 789K.
Sniper 3D: Gun Shooting Games by Wildlife Studios experienced fluctuating weekly downloads, starting at 199K and peaking at 228K in mid-April, ending the quarter at 138K. Revenue showed a general decline, beginning at $21K and dropping to $20K by the end of June. Active users started at 1.22M, decreasing to 1.01M by the end of June.
These insights are based on data from Sensor Tower. For more detailed analytics, visit Sensor Tower’s website.